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 Maria Irileth Rairdia Azure

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King

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Berries : 5,000
Posts : 31

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Skill 2:
Skill 3: Blacksmith

PostSubject: Maria Irileth Rairdia Azure   Fri Mar 10, 2017 7:22 pm



Full Name: Maria Irileth Rairdia Azure
Alias/Epithet: Arc-Tech Mascot, Mira
Age: 20
Gender: Female
Race: Human
Sexuality: Straight
God: Diana, Goddess of knowledge
Origin: Mystic kingdom
Crafting: Blacksmith
Class: Mage



General Appearance:
Mira is 5'0 feet tall, a light 140lbs with almost no muscle, and has skin a cream white. Her hair is a shining platinum blond that reaches all the way to her waist. Her eyes are a deep amber which she gets from her mother. Mira wears three outfits depending on where she's going.

Her day to day traveling outfit is a modest dark blue mage robe with a hood, simple pants and shirt, and a pair of leather boots. When she is in town or is meeting people for the first time she wears her family mage robes. The robes are a beautiful light pink silk with gold and red trim and adorned with gold ornaments. with it, she wears a gold circlet around her head that is a symbol of her family oath to the goddess Diana. Around her arms are matching gold ordained silk arm sleeves and around her ankles are gold anklets that gingal as she walks. Her last outfit is her tinkerer outfit that she uses whenever she is making or modifying Arc-tech gadgets.

A complete opposite to her family robes, this outfit make Mira almost look like any other working blacksmith. It's an old leather apron with simple coveralls covered in stains and burns. While working on Arc-tech Mira ties her hair back and puts on a pair of glasses that have different sized lenses attached to them to let her see finer details at different magnifications.

Hair Color: Platinum blond
Eye Color: Amber
Skin Tone: Cream white
Height: 5’0
Weight: 140lbs
Tattoo: None
Spoiler:
 



Personality:
Mira is a kind, softhearted person who wants just be friends with everyone. She was raised in a loving home and was taught that everyone just wants to be love so you should never judge someone before you know them. Mira can seem a bit naive when it comes to the world but in truth, she just wants to give people the benefit of the doubt. Mira's bubbly personality and warm smile have made many people come to love her but that's not always a good thing. Because Mira's traditional family mage robes are a bit reviling she has had to deal with unwanted advances more than once.

Mira is a lover, she loves music, art, and friends but one thing she can't stand is people treating others as no more than a piece of meat. So when someone things Mira is an easy target because of her naive ways she teaches them not to mess with a mage of house Azure. Mira's kindness is not something you should take lightly because once you betray it you will only know her wrath. Being raised as noble she was taught only to respect those who deserve it, so once someone gets on her bad side it is very hard to get back in her good graces. Tho this stubborn is also what drives Mira forward, no matter the obstacle Mira will move forward.

Personality Quirks: Mira has an overly trusting nature. Most would just call her naive but she truly believes there's good in everyone and is willing to put her faith in it.
Likes: Arc-Tech, The arts, Magic
Dislikes: Competitors, getting lost, pervs
Motivations: To learn a way to make Arc-tech a household name.
Fears: Dyeing, Letting her family down, giving up.


Home Town: Mystic kingdom
Character History:
Mira's story is a different one than most chosen. She didn't have a hard childhood, nor did her parents die. Mira has lived, and more or lest still dose, an easy life. She comes from a wealthy mage family in the Mystic kingdom. As a prestigious family of mages and artisans, she was raised in the ways of magic and art. learning magic from her mother and the arts of blacksmithing and sculpting from her father she was as happy as could be.

Around the time Mira was ten her parents began producing prototypes of a new type of gadget. It was a marvel, a perfect balance of magic and art. The devices where machines powered by magic using crystals as catalysts. Throw a process called magic symphony they used crystal formed from distilled magic, then by tuning them to the proper elemental tones they could use machines as a medium to cast simple spells. A lamp with a light crystal can produce a light without the need for fuel or fire, or a lighter that never needed to be refilled, even a small hoverboard that could travel great distances without the need for food or rest like a house. It was a groundbreaking discovery but it had hit a wall. The uses were too weak and limited, and the cost was too high.

For years they tried to improve the refinement to make it cheaper, but as wealthy as they where even they could run out of funds before finding an answer. They spent ten years trying to find a way but to no avail, and as they were about to give up Mira declared that she would go out into the world and find the answer to their problem because she believed in their work even more than they did. In secret, for the past ten years, she had watched, learned, and mimic her parents to try and re-create the "Arc-tech" or so she called it. after proving to them that she could make her own Arc-tech, her parent allowed her to do as she wished. And so Mira now sets out to find a way to make Arc-tech a household name...


Face Claim: Random mage girl.
Spoiler:
 
Voice Claim: N/A
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King

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Berries : 5,000
Posts : 31

Skill Sheet
Skill 1:
Skill 2:
Skill 3: Blacksmith

PostSubject: Re: Maria Irileth Rairdia Azure   Sun Mar 26, 2017 7:30 pm

Ready to be looked over.

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Mira's Bonuses:
 
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Destiny

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Position : Weaver of Fate
Posts : 1325

PostSubject: Re: Maria Irileth Rairdia Azure   Tue Mar 28, 2017 9:30 pm

Just know that Magic can only be used by Those who have been 'Chosen' by a God or Goddess who Awakens you. You are a chosen one, But your parents more than likely were not. [Super rare to be a Chosen one. But anyways..]



King wrote:


Full Name: Maria Irileth Rairdia Azure
Alias/Epithet: Arc-Tech Mascot, Mira
Age: 20
Gender: Female
Race: Human
Sexuality: Straight
God: Diana, Goddess of knowledge
Origin: Mystic kingdom
Crafting: Blacksmith
Class: Mage



General Appearance:
Mira is 5'0 feet tall, a light 140lbs with almost no muscle, and has skin a cream white. Her hair is a shining platinum blond that reaches all the way to her waist. Her eyes are a deep amber which she gets from her mother. Mira wears three outfits depending on where she's going.

Her day to day traveling outfit is a modest dark blue mage robe with a hood, simple pants and shirt, and a pair of leather boots. When she is in town or is meeting people for the first time she wears her family mage robes. The robes are a beautiful light pink silk with gold and red trim and adorned with gold ornaments. with it, she wears a gold circlet around her head that is a symbol of her family oath to the goddess Diana. Around her arms are matching gold ordained silk arm sleeves and around her ankles are gold anklets that gingal as she walks. Her last outfit is her tinkerer outfit that she uses whenever she is making or modifying Arc-tech gadgets.

A complete opposite to her family robes, this outfit make Mira almost look like any other working blacksmith. It's an old leather apron with simple coveralls covered in stains and burns. While working on Arc-tech Mira ties her hair back and puts on a pair of glasses that have different sized lenses attached to them to let her see finer details at different magnifications.

Hair Color: Platinum blond
Eye Color: Amber
Skin Tone: Cream white
Height: 5’0
Weight: 140lbs
Tattoo: None
Spoiler:
 



Personality:
Mira is a kind, softhearted person who wants just be friends with everyone. She was raised in a loving home and was taught that everyone just wants to be love so you should never judge someone before you know them. Mira can seem a bit naive when it comes to the world but in truth, she just wants to give people the benefit of the doubt. Mira's bubbly personality and warm smile have made many people come to love her but that's not always a good thing. Because Mira's traditional family mage robes are a bit reviling she has had to deal with unwanted advances more than once.

Mira is a lover, she loves music, art, and friends but one thing she can't stand is people treating others as no more than a piece of meat. So when someone things Mira is an easy target because of her naive ways she teaches them not to mess with a mage of house Azure. Mira's kindness is not something you should take lightly because once you betray it you will only know her wrath. Being raised as noble she was taught only to respect those who deserve it, so once someone gets on her bad side it is very hard to get back in her good graces. Tho this stubborn is also what drives Mira forward, no matter the obstacle Mira will move forward.

Personality Quirks: Mira has an overly trusting nature. Most would just call her naive but she truly believes there's good in everyone and is willing to put her faith in it.
Likes: Arc-Tech, The arts, Magic
Dislikes: Competitors, getting lost, pervs
Motivations: To learn a way to make Arc-tech a household name.
Fears: Dyeing, Letting her family down, giving up.


Home Town: Mystic kingdom
Character History:
Mira's story is a different one than most chosen. She didn't have a hard childhood, nor did her parents die. Mira has lived, and more or lest still dose, an easy life. She comes from a wealthy mage family in the Mystic kingdom. As a prestigious family of mages and artisans, she was raised in the ways of magic and art. learning magic from her mother and the arts of blacksmithing and sculpting from her father she was as happy as could be.

Around the time Mira was ten her parents began producing prototypes of a new type of gadget. It was a marvel, a perfect balance of magic and art. The devices where machines powered by magic using crystals as catalysts. Throw a process called magic symphony they used crystal formed from distilled magic, then by tuning them to the proper elemental tones they could use machines as a medium to cast simple spells. A lamp with a light crystal can produce a light without the need for fuel or fire, or a lighter that never needed to be refilled, even a small hoverboard that could travel great distances without the need for food or rest like a house. It was a groundbreaking discovery but it had hit a wall. The uses were too weak and limited, and the cost was too high.

For years they tried to improve the refinement to make it cheaper, but as wealthy as they where even they could run out of funds before finding an answer. They spent ten years trying to find a way but to no avail, and as they were about to give up Mira declared that she would go out into the world and find the answer to their problem because she believed in their work even more than they did. In secret, for the past ten years, she had watched, learned, and mimic her parents to try and re-create the "Arc-tech" or so she called it. after proving to them that she could make her own Arc-tech, her parent allowed her to do as she wished. And so Mira now sets out to find a way to make Arc-tech a household name...


Face Claim: Random mage girl.
Spoiler:
 
Voice Claim: N/A

__________________________________________________
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