Jeweled Seas: New Wave

A Unique Non-Canon One Piece RP
 
HomeCalendarSearchRegisterLog in
Welcome to the Jeweled Seas! Events will soon appear- So make your character, Weapons, and Skills!

Share | 
 

 Firefly Brawling

View previous topic View next topic Go down 
AuthorMessage
Satomi Hironaka

avatar

Posts : 6

PostSubject: Firefly Brawling   Fri Feb 24, 2017 3:05 pm


Skill Set Name: Firefly Brawling
Elemental Property:
Nature + Fire
Stat Specialization: Offensive - Melee
Skill Set Information:
This skill-set consists of fighting styles learned as a Void Brawler, combined with - in some techniques - the elements of Fire and Nature, in order to increase the fighting capabilities of the user in some situations where they might have had problems fighting with just their strength alone.

Most of these techniques also have a habit of seeming unassuming at first, giving an illusion that the user themselves are physically too weak to use such abilities but due to the addition of elements and the fighter's own ability, this can lead to a very costly mistake for an underestimating opponent who challenges the user of this skill-set.

Fire techniques are typically additions to punches, kicks, or as standalone balls of fire or waves of flame that come from the legs that are meant for raw power as well as melting ice in certain situations or burning a target in others. While the Nature techniques focus mainly on defensive fighting or restraining an opponent rather than out-right overpowering them, making the user able to shift their fighting-style mid-fight at will if the situation requires it.

Passives:
Letting The Wind Carry Meowt:
Thanks to the element of Nature, the user has the blessings of wind at their back and as such they gain a small passive bonus of +10 to their speed naturally, and +15 to their speed when attempting to flee a battle, or when entering one for the first two posts.

Feline Friends:
Due to training in nature, as well as being a nekomimi, Satomi has the ability to speak with feline animals as if doing so in the common language of the world - however, to others it would sound like a mix-match of gibberish and mewling, making them unable to understand it unless they too have a similar ability.

Cat Claws:
Due to a partially feline nature, Satomi has sharp nails that can be used at claws if desperate or needing a surprise against an attacker: Grants a +10 bonus to attack when unarmed, this includes any sort of gloves or items that cover the nails on the hand.



Skill Set Strengths:
Paper Beats Rock:
All nature abilities grant a +5 to effectiveness in all stats against Stone type techniques.

Skill Set Weakness:
-But plants still burn:
Despite an affiliation with Fire techniques alongside Nature ones, all Nature techniques that Satomi utilizes suffer a +5 in all stats when clashing against fire techniques of any rank due to the flammable nature of most plants in his arsenal.

Technique Name: Fire Claw!
Technique Rank F
Technique Focus Attack
Technique's Duration One Post
Technique Description:
[Fire][Physical]
Adding the element of fire to the tips of his fingers, Satomi slashes at an opponent at his speed with his claws and grants a temporary burning effect to attacks made with these claws in the same post. If hit by this technique, an enemy can expect to suffer a mild first degree burn and a two health-point burn for a single post afterwards, making it more of a surprise attack than an actual powerful technique.

In order to be hit by this attack, the enemy must be within a two meter range of the user in order for them to be able to lunge forward and still strike them with any sort of relative position.


Technique Name: Roundhouse Flame Kick!
Technique Rank F
Technique Focus Attack
Technique's Duration One post
Technique Description:
[Fire][Physical]
Adding the element of fire to his feet or footwear being currently worn, Satomi is capable of delivering a round-house kick to the target within two meters traveling at three-fourths of the user speed (due to the fact that they must do a full turn to execute it) that, if it makes contact with the target, is capable of knocking them back a total of five meters and giving them a single health-point burn for a post afterwards.

This technique is meant more to distance one-self from an enemy, as can be seen from the knock-back effect and the smaller damage than other techniques, but can still be useful in situations where close-quarters may provide dangerous for the user.


Technique Name: Tree Bark Armor
Technique Rank F
Technique Focus Defensive
Technique's Duration Two posts.
Technique Description:
[Nature][Armor]
Utilizing the nature around him, Satomi creates a temporary suit of armor from the thick bark of nearby trees, granting him a temporary +10 to defense for the duration of the technique, however this suffers from the same weakness as all of his nature techniques when clashing against Fire element users and thus must be used wisely to avoid using this ability for nothing or opening himself for attack.
Back to top Go down
Makoto

avatar

Berries : 1,250,000
Posts : 70

PostSubject: Re: Firefly Brawling   Fri Feb 24, 2017 9:37 pm

Satomi Hironaka wrote:

Skill Set Name: Firefly Brawling
Elemental Property:
Nature + Fire
Stat Specialization: Offensive - Melee
Skill Set Information:
This skill-set consists of fighting styles learned as a Void Brawler, combined with - in some techniques - the elements of Fire and Nature, in order to increase the fighting capabilities of the user in some situations where they might have had problems fighting with just their strength alone.

Most of these techniques also have a habit of seeming unassuming at first, giving an illusion that the user themselves are physically too weak to use such abilities but due to the addition of elements and the fighter's own ability, this can lead to a very costly mistake for an underestimating opponent who challenges the user of this skill-set.

Fire techniques are typically additions to punches, kicks, or as standalone balls of fire or waves of flame that come from the legs that are meant for raw power as well as melting ice in certain situations or burning a target in others. While the Nature techniques focus mainly on defensive fighting or restraining an opponent rather than out-right overpowering them, making the user able to shift their fighting-style mid-fight at will if the situation requires it.

Passives:
Letting The Wind Carry Meowt:
Thanks to the element of Nature, the user has the blessings of wind at their back and as such they gain a small passive bonus of +10 to their speed naturally, and +15 to their speed when attempting to flee a battle, or when entering one for the first two posts.

Feline Friends:
Due to training in nature, as well as being a nekomimi, Satomi has the ability to speak with feline animals as if doing so in the common language of the world - however, to others it would sound like a mix-match of gibberish and mewling, making them unable to understand it unless they too have a similar ability.

Cat Claws:
Due to a partially feline nature, Satomi has sharp nails that can be used at claws if desperate or needing a surprise against an attacker: Grants a +10 bonus to attack when unarmed, this includes any sort of gloves or items that cover the nails on the hand.



Skill Set Strengths:
Paper Beats Rock:
All nature abilities grant a +5 to effectiveness in all stats against Stone type techniques.

Skill Set Weakness:
-But plants still burn:
Despite an affiliation with Fire techniques alongside Nature ones, all Nature techniques that Satomi utilizes suffer a +5 in all stats when clashing against fire techniques of any rank due to the flammable nature of most plants in his arsenal.

Technique Name: Fire Claw!
Technique Rank F
Technique Focus Attack
Technique's Duration One Post
Technique Description:
[Fire][Physical]
Adding the element of fire to the tips of his fingers, Satomi slashes at an opponent at his speed with his claws and grants a temporary burning effect to attacks made with these claws in the same post. If hit by this technique, an enemy can expect to suffer a mild first degree burn and a two health-point burn for a single post afterwards, making it more of a surprise attack than an actual powerful technique.

In order to be hit by this attack, the enemy must be within a two meter range of the user in order for them to be able to lunge forward and still strike them with any sort of relative position.


Technique Name: Roundhouse Flame Kick!
Technique Rank F
Technique Focus Attack
Technique's Duration One post
Technique Description:
[Fire][Physical]
Adding the element of fire to his feet or footwear being currently worn, Satomi is capable of delivering a round-house kick to the target within two meters traveling at three-fourths of the user speed (due to the fact that they must do a full turn to execute it) that, if it makes contact with the target, is capable of knocking them back a total of five meters and giving them a single health-point burn for a post afterwards.

This technique is meant more to distance one-self from an enemy, as can be seen from the knock-back effect and the smaller damage than other techniques, but can still be useful in situations where close-quarters may provide dangerous for the user.


Technique Name: Tree Bark Armor
Technique Rank F
Technique Focus Defensive
Technique's Duration Two posts.
Technique Description:
[Nature][Armor]
Utilizing the nature around him, Satomi creates a temporary suit of armor from the thick bark of nearby trees, granting him a temporary +10 to defense for the duration of the technique, however this suffers from the same weakness as all of his nature techniques when clashing against Fire element users and thus must be used wisely to avoid using this ability for nothing or opening himself for attack.

Approved
Back to top Go down
 
Firefly Brawling
View previous topic View next topic Back to top 
Page 1 of 1
 Similar topics
-
» Its a little warm.....(Private W/ Firefly

Permissions in this forum:You cannot reply to topics in this forum
Jeweled Seas: New Wave :: Other :: Forum Archives-
Jump to: