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 Hunter's Garb

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Astrid
First Generation
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Position : Fuhrer Of Gesellschaft
Gold Coins : 1,117,000
Posts : 383

Skill Sheet
Primary: Dark Hunter
Secondary:
Learned:

PostSubject: Hunter's Garb   Sat Feb 18, 2017 2:48 pm



Name: Hunter's Garb
Type: Armor
Class: S
Length: -
Weight: 10-15lbs (Approximate)
Description:

Consisting of what initially appears to be a hobbled together mix of armor, this set was actually carefully chosen by Anatasia in order to be her attire worn her 'Hunts' and as such is designed to be both light-weight and at the same time capable of protecting it's wearer against the brunt of most ordinary attacks without sacrificing or restricting movement as a heavier, more complete suit of armor might.

Aside from the metal plate within the rest of the armor, this set also includes a patch which is worn over Anatasia's left eye and conceals her yellow eye while also providing a minor bonus to her tracking abilities due to raided Adarian Military cybernetics which has been integrated into it.

The armor itself is made up of a center plate which covers the majority of its wearer's mid and upper-body with a pair of shoulder-pauldrons being attached to it and a set of hand-wrappings and wrist-mounted blades to provide added attack when battling enemies without a weapon. Smaller versions of these blades are tied into her hair which is more often than not braided when wearing her armor.

The lower body consists of a armored skirt which extends down from the center plate above and cinched tight carefully with a large leather belt. Below the skirt is one fully armored leg that extends down into a fur boot and on the other only the fur boot which extends up to the knee is worn, aiding in the mis-matched appearance of the armor.


Strengths:
Armor Blades:
Provides a +20 to Attack when striking an enemy without a weapon, and a +10 extra defense bonus on top of any other armor bonuses when being grappled by an enemy.

Tracking Patch:
Allows the user to see the heat of a target even in complete darkness with their patch-covered eye, making it such that even those who hide in complete Darkness cannot fully hide themselves unless capable of also chilling their body to the point where the sensor would not be able to detect their presence.


Weaknesses:
Sorcery:
Although this armor is crafted to help defend against most types of attacks, it is not specifically made to deal with spells and as such suffers a -20 to Defense whenever clashing against a spell within one rank or higher than the armor's own.


Heat-Detection:
If the tracking patch is kept active, a fire-based technique of B Rank or higher is capable of blinding the user for a period of one post and A Ranks will blind for two posts, with S Ranks or higher blinding for a total of three posts.

Also, chilling the area with a A Rank technique or higher will completely negate the Tracking Patch's ability until the area is warmed, or is left by the wearer.
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Adam Jerald
First Generation
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Position : Group Leader
Gold Coins : 483,000
Posts : 143

Skill Sheet
Primary: Crescent Moon Style
Secondary: Runic Magic
Learned: Cooking

PostSubject: Re: Hunter's Garb   Sat Feb 18, 2017 2:53 pm



Anatasia Nevermore wrote:


Name: Hunter's Garb
Type: Armor
Class: S
Length: -
Weight: 10-15lbs (Approximate)
Description:

Consisting of what initially appears to be a hobbled together mix of armor, this set was actually carefully chosen by Anatasia in order to be her attire worn her 'Hunts' and as such is designed to be both light-weight and at the same time capable of protecting it's wearer against the brunt of most ordinary attacks without sacrificing or restricting movement as a heavier, more complete suit of armor might.

Aside from the metal plate within the rest of the armor, this set also includes a patch which is worn over Anatasia's left eye and conceals her yellow eye while also providing a minor bonus to her tracking abilities due to raided Adarian Military cybernetics which has been integrated into it.

The armor itself is made up of a center plate which covers the majority of its wearer's mid and upper-body with a pair of shoulder-pauldrons being attached to it and a set of hand-wrappings and wrist-mounted blades to provide added attack when battling enemies without a weapon. Smaller versions of these blades are tied into her hair which is more often than not braided when wearing her armor.

The lower body consists of a armored skirt which extends down from the center plate above and cinched tight carefully with a large leather belt. Below the skirt is one fully armored leg that extends down into a fur boot and on the other only the fur boot which extends up to the knee is worn, aiding in the mis-matched appearance of the armor.


Strengths:
Armor Blades:
Provides a +20 to Attack when striking an enemy without a weapon, and a +10 extra defense bonus on top of any other armor bonuses when being grappled by an enemy.

Tracking Patch:
Allows the user to see the heat of a target even in complete darkness with their patch-covered eye, making it such that even those who hide in complete Darkness cannot fully hide themselves unless capable of also chilling their body to the point where the sensor would not be able to detect their presence.


Weaknesses:
Sorcery:
Although this armor is crafted to help defend against most types of attacks, it is not specifically made to deal with spells and as such suffers a -20 to Defense whenever clashing against a spell within one rank or higher than the armor's own.


Heat-Detection:
If the tracking patch is kept active, a fire-based technique of B Rank or higher is capable of blinding the user for a period of one post and A Ranks will blind for two posts, with S Ranks or higher blinding for a total of three posts.

Also, chilling the area with a A Rank technique or higher will completely negate the Tracking Patch's ability until the area is warmed, or is left by the wearer.

____________________________________________
“The world's full of bad things.
We can fight back, not just physically, but by showing people that it's okay to keep laughing.
It's okay to mock the assholes that keep trying to make the world be worse than it is.
That's how you really take their power away.
We laugh at them because they hate it, because they want to bring us down to their level.
So we don't let that happen.
We show people that all the monsters in the world can't take away humor, fun and hope.”


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