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 Red Death Style

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Natsuko Nonomura

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Berries : 23,500[C]
Posts : 53

Skill Sheet
Skill 1: Red Death Style
Skill 2:
Skill 3:

PostSubject: Red Death Style   Mon Feb 13, 2017 1:15 am

Skill Set Name: Red Death Style
Elemental Property: Dark, Ice
Stat Specialization: Offensive
Skill Set Information:
Focusing on a combination of Dark and Ice element-based techniques, this skill-set is centered around typically defeating an enemy as swiftly and efficiently as possible while also containing a few abilities that are meant to be supplementary in nature. Most techniques are cast via the user's blade of choice, with only a few being cast in a separate fashion and those are typically the aforementioned supplementary techniques.

For most abilities, the element of choice is directed through the user's body with the blade being used as a catalyst for any spell or feat that the user sees fit to use - often meaning that the strongest part of the ability will most likely be within the blade itself, making it centered around swordplay rather than anything else and as such depends on the user not losing their weapon mid-battle.

Passives:
Cold Aura -
The user has a naturally cold aura around them and cools the area within a two meter range around them considerably, their skin also being cold to the touch - although not to the point where it would be unbearable.

Quick-Draw -
Using military discipline, the user is able to receive a +10 bonus to their speed for the post in which they draw their sword, this can happen multiple times given that they re-sheathe their blade fully before drawing it again.

Skill Set Strengths:
Ice Affiliation:
+10 in main stat to all Ice-Element magic (I.E +10 ATK for an Ice-element spell focused on attack, +10 DEF for an Ice-element spell shield, etc)

Dark Affiliation:
+5 to all stats when outside of direct and unfiltered sunlight.

Skill Set Weakness:
Ice Affiliation Weakness:
-10 DEF when hit by a fire-element ability, -10 ATK when clashing against fire-element barriers or armors.

Dark Affiliation Weakness:
-5 to all stats when in direct and unfiltered sunlight.

Abilities:

F Rank:

Technique Name: Hilt of the Red Death
Technique Rank F
Technique Focus Attack
Technique's Duration Instant/one post.
Technique Description:
A quite simple technique meant for damaging a target as minimally as possible while still striking them, such as to knock a downed opponent unconscious or to reprimand an ally who has spoken out of turn - Light bruising may occur when hit by this technique and it has no elemental property of any type.

Uses one-quarter of the user's total attack for the duration of the attack.



Technique Name: Sheathed Strike
Technique Rank F
Technique Focus Attack
Technique's Duration Until the sword is drawn.
Technique Description:
Similar to another technique in which the user attacks the target with their hilt, this is meant primarily for dealing with unruly individuals who the user does not intend to harm or otherwise is holding back from hurting purposefully. Taking the blade and its sheathe entirely from the user's hip, the user then uses the still-sheathed blade to slash or strike at the target with only the ability to really cause deep bruising and little else due to the fact that the blade itself is not making contact with the target.

Uses one-quarter of the user's total attack while active.

D Rank:

Technique Name: Ice Guard
Technique Rank D
Technique Focus Defensive
Technique's Duration Two posts.
Technique Description:
By channeling Ice through their blade, the user is capable of providing themselves with a more effective defense against an attackers blows and grants a +15 to Defense for the duration of the technique against physical attacks, granting only +5 Defense against magic based attacks.


Technique Name: Dark Bite
Technique Rank D
Technique Focus Attack
Technique's Duration Two posts.
Technique Description:
Unlike many of her other techniques, this does not require the use of a blade or even another weapon for the user to activate - however requires them to be within arm's length of their target (<1 Meter) in order to have a chance of actually striking them with it.

This technique consists of the user reaching out and grasping a target, and if they are unable to escape (having equal or higher speed than the user) they are then bitten on a place of the user's choosing - typically the neck - and are given a temporary de-buff for a period of two posts that instead of reducing their speed or any other main stat field, will instead reduce their line of sight temporarily to a five meter radius around themselves and causes wisps of Dark Aura to appear in the corners of their vision. This ability is intended to inhibit the target or frighten them to the point where they would be easier for the user to dispatch or do so even during the duration of the technique itself.

Outside of the given five-meter range which the user's vision is reduced to, all they would be able to see is utter darkness until the duration ends or they are relieved of its effects.

An important mention, however, is that if the target is healed by a light-element based ability, or the two posts expire, then their sight range will return to normal and they must be bitten again in order to inhibit their vision a second or further time.



C Rank:

Technique Name: Dark-Step
Technique Rank C
Technique Focus Speed
Technique's Duration One post.
Technique Description:
Using a combination of natural shadows and dark element magic, the user is capable of relocating themselves within a five meter range at a +30 bonus to their normal speed provided that shadows of some type are present in the area which they are attempted to move themselves to.

This ability cannot be used to escort other PCs at this increased speed and will not function if the user has been affected by a light-element spell or technique within the last post. It can also not be used while the user is in direct sunlight themselves.


Technique Name: Icicle
Technique Rank C
Technique Focus Attack
Technique's Duration Three posts.
Technique Description:
Channeling Ice through the user's blade in a similar fashion to the technique which increases their Defense, this ability instead allows for them to temporarily 'freeze' or rather slow a target when hit by the blade while this technique is active and upon doing so will cause the target to be slowed by -20 Speed for three posts unless they use a fire-element based ability in order to warm the affected area and thus remove the temporary de-buff.


Last edited by Natsuko Nonomura on Mon Feb 13, 2017 1:51 am; edited 1 time in total
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James Smith
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PostSubject: Re: Red Death Style   Mon Feb 13, 2017 1:45 am

Quote :
Technique Name: Hilt of the Red Death
Technique Rank F
Technique Focus Attack
Technique's Duration Instant/one post.
Technique Description:
A quite simple technique meant for damaging a target as minimally as possible while still striking them, such as to knock a downed opponent unconscious or to reprimand an ally who has spoken out of turn - Light bruising may occur when hit by this technique and it has no elemental property of any type.

Could you add the amount of Atk% you are using? Since you word this as if you're holding back from going 100%, maybe somewhere around 10-40% of your total attack is used?

Quote :
Technique Name: Sheathed Strike
Technique Rank F
Technique Focus Attack
Technique's Duration Until the sword is drawn.
Technique Description:
Similar to another technique in which the user attacks the target with their hilt, this is meant primarily for dealing with unruly individuals who the user does not intend to harm or otherwise is holding back from hurting purposefully. Taking the blade and its sheathe entirely from the user's hip, the user then uses the still-sheathed blade to slash or strike at the target with only the ability to really cause deep bruising and little else due to the fact that the blade itself is not making contact with the target.

Same as above

Quote :
Technique Name: Dark Bite
Technique Rank D
Technique Focus Attack
Technique's Duration Two posts.
Technique Description:
Unlike many of her other techniques, this does not require the use of a blade or even another weapon for the user to activate - however requires them to be within arm's length of their target (<1 Meter) in order to have a chance of actually striking them with it.

This technique consists of the user reaching out and grasping a target, and if they are unable to escape (having equal or higher speed than the user) they are then bitten on a place of the user's choosing - typically the neck - and are given a temporary de-buff for a period of two posts that instead of reducing their speed or any other main stat field, will instead reduce their line of sight temporarily to a five meter radius around themselves and causes wisps of Dark Aura to appear in the corners of their vision. This ability is intended to inhibit the target or frighten them to the point where they would be easier for the user to dispatch or do so even during the duration of the technique itself.

An important mention, however, is that if the target is healed by a light-element based ability, or the two posts expire, then their sight range will return to normal and they must be bitten again in order to inhibit their vision a second or further time.

Could you go ahead and add what your target will see past the 5 meter mark for their vision limitation? Is it just pure darkness? Blurriness? Etc. Just need some clarification so people know how to respond if they fall victim.


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Natsuko Nonomura

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Position : -
Berries : 23,500[C]
Posts : 53

Skill Sheet
Skill 1: Red Death Style
Skill 2:
Skill 3:

PostSubject: Re: Red Death Style   Mon Feb 13, 2017 1:51 am

Edited.

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Character Application|Demon Officer's Katana | Red Death Style (Skill-Set)
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James Smith
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First Generation
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Berries : 1,500,000
Posts : 142

PostSubject: Re: Red Death Style   Mon Feb 13, 2017 1:53 am

Natsuko Nonomura wrote:
Skill Set Name: Red Death Style
Elemental Property: Dark, Ice
Stat Specialization: Offensive
Skill Set Information:
Focusing on a combination of Dark and Ice element-based techniques, this skill-set is centered around typically defeating an enemy as swiftly and efficiently as possible while also containing a few abilities that are meant to be supplementary in nature. Most techniques are cast via the user's blade of choice, with only a few being cast in a separate fashion and those are typically the aforementioned supplementary techniques.

For most abilities, the element of choice is directed through the user's body with the blade being used as a catalyst for any spell or feat that the user sees fit to use - often meaning that the strongest part of the ability will most likely be within the blade itself, making it centered around swordplay rather than anything else and as such depends on the user not losing their weapon mid-battle.

Passives:
Cold Aura -
The user has a naturally cold aura around them and cools the area within a two meter range around them considerably, their skin also being cold to the touch - although not to the point where it would be unbearable.

Quick-Draw -
Using military discipline, the user is able to receive a +10 bonus to their speed for the post in which they draw their sword, this can happen multiple times given that they re-sheathe their blade fully before drawing it again.

Skill Set Strengths:
Ice Affiliation:
+10 in main stat to all Ice-Element magic (I.E +10 ATK for an Ice-element spell focused on attack, +10 DEF for an Ice-element spell shield, etc)

Dark Affiliation:
+5 to all stats when outside of direct and unfiltered sunlight.

Skill Set Weakness:
Ice Affiliation Weakness:
-10 DEF when hit by a fire-element ability, -10 ATK when clashing against fire-element barriers or armors.

Dark Affiliation Weakness:
-5 to all stats when in direct and unfiltered sunlight.

Abilities:

F Rank:

Technique Name: Hilt of the Red Death
Technique Rank F
Technique Focus Attack
Technique's Duration Instant/one post.
Technique Description:
A quite simple technique meant for damaging a target as minimally as possible while still striking them, such as to knock a downed opponent unconscious or to reprimand an ally who has spoken out of turn - Light bruising may occur when hit by this technique and it has no elemental property of any type.

Uses one-quarter of the user's total attack for the duration of the attack.



Technique Name: Sheathed Strike
Technique Rank F
Technique Focus Attack
Technique's Duration Until the sword is drawn.
Technique Description:
Similar to another technique in which the user attacks the target with their hilt, this is meant primarily for dealing with unruly individuals who the user does not intend to harm or otherwise is holding back from hurting purposefully. Taking the blade and its sheathe entirely from the user's hip, the user then uses the still-sheathed blade to slash or strike at the target with only the ability to really cause deep bruising and little else due to the fact that the blade itself is not making contact with the target.

Uses one-quarter of the user's total attack while active.

D Rank:

Technique Name: Ice Guard
Technique Rank D
Technique Focus Defensive
Technique's Duration Two posts.
Technique Description:
By channeling Ice through their blade, the user is capable of providing themselves with a more effective defense against an attackers blows and grants a +15 to Defense for the duration of the technique against physical attacks, granting only +5 Defense against magic based attacks.


Technique Name: Dark Bite
Technique Rank D
Technique Focus Attack
Technique's Duration Two posts.
Technique Description:
Unlike many of her other techniques, this does not require the use of a blade or even another weapon for the user to activate - however requires them to be within arm's length of their target (<1 Meter) in order to have a chance of actually striking them with it.

This technique consists of the user reaching out and grasping a target, and if they are unable to escape (having equal or higher speed than the user) they are then bitten on a place of the user's choosing - typically the neck - and are given a temporary de-buff for a period of two posts that instead of reducing their speed or any other main stat field, will instead reduce their line of sight temporarily to a five meter radius around themselves and causes wisps of Dark Aura to appear in the corners of their vision. This ability is intended to inhibit the target or frighten them to the point where they would be easier for the user to dispatch or do so even during the duration of the technique itself.

Outside of the given five-meter range which the user's vision is reduced to, all they would be able to see is utter darkness until the duration ends or they are relieved of its effects.

An important mention, however, is that if the target is healed by a light-element based ability, or the two posts expire, then their sight range will return to normal and they must be bitten again in order to inhibit their vision a second or further time.



C Rank:

Technique Name: Dark-Step
Technique Rank C
Technique Focus Speed
Technique's Duration One post.
Technique Description:
Using a combination of natural shadows and dark element magic, the user is capable of relocating themselves within a five meter range at a +30 bonus to their normal speed provided that shadows of some type are present in the area which they are attempted to move themselves to.

This ability cannot be used to escort other PCs at this increased speed and will not function if the user has been affected by a light-element spell or technique within the last post. It can also not be used while the user is in direct sunlight themselves.


Technique Name: Icicle
Technique Rank C
Technique Focus Attack
Technique's Duration Three posts.
Technique Description:
Channeling Ice through the user's blade in a similar fashion to the technique which increases their Defense, this ability instead allows for them to temporarily 'freeze' or rather slow a target when hit by the blade while this technique is active and upon doing so will cause the target to be slowed by -20 Speed for three posts unless they use a fire-element based ability in order to warm the affected area and thus remove the temporary de-buff.

Approved

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PostSubject: Re: Red Death Style   

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